Do not jump from Small to Medium games until you have a custom engine with at least 4 features.
Version 1.7.6 introduced a devastating piracy spike exactly 6 months after you release a game with a "Hype" score > 85.
| Category | ✅ | ❌ Don't Do This | | :--- | :--- | :--- | | Game Creation | Use known "great combinations" from tables. | Create two games in a row with the same genre/topic. | | Sequel/Expansion | Wait over 40 weeks before developing a sequel. | Develop a sequel or expansion within a year of the last. | | Game Size | Build a Large game with 2D V4+ or 3D V3+. | Develop a Large game on an old engine (2D V3 or lower, 3D V2 or lower). | | Game Quality | Aim for a balanced Game Score for high reviews. | Confuse Game Score (hidden) with Review Score (the stars). | | Staff Management | Use "Staff Welcome Training" for every new hire. | Overwork staff; use vacations to keep their morale high. | | Progression | Research Target Audience in Year 3 Month 1, and Casual Games in Year 3 Month 11. | Run out of Research Points for these crucial unlocks. | | Financial | Always decline the investment offer in the early game. | Accept the shady investment offer (it's a scam). | | Post-Release | Promptly release a patch for any bug found by players. | Ignore the request for a patch, leading to negative reviews. | | Late Game | Build your own console and license your game engines. | Neglect engine creation; you need 10 custom engines to license them. | game dev tycoon guide 1.7.6
Game Dev Tycoon (GDT) is a business simulation where you start a small game studio and grow into an industry giant. This guide covers mechanics, strategies, and actionable tips tailored to version 1.7.6 (core gameplay unchanged across recent updates), helping both beginners and experienced players optimize growth, profitability, and score.
I don’t have the official guide for version 1.7.6 specifically, but I can give you the core, proven strategy that works for 1.7.x (including 1.7.6) — and point out where the “proper article” distinction matters. Do not jump from Small to Medium games
Are you struggling more with or getting 10/10 reviews ? Share public link
: Never release a sequel within one year of the original, or it will receive a significant score penalty. | Create two games in a row with the same genre/topic
For more information on Game Dev Tycoon, check out the following resources:
Do not jump from Small to Medium games until you have a custom engine with at least 4 features.
Version 1.7.6 introduced a devastating piracy spike exactly 6 months after you release a game with a "Hype" score > 85.
| Category | ✅ | ❌ Don't Do This | | :--- | :--- | :--- | | Game Creation | Use known "great combinations" from tables. | Create two games in a row with the same genre/topic. | | Sequel/Expansion | Wait over 40 weeks before developing a sequel. | Develop a sequel or expansion within a year of the last. | | Game Size | Build a Large game with 2D V4+ or 3D V3+. | Develop a Large game on an old engine (2D V3 or lower, 3D V2 or lower). | | Game Quality | Aim for a balanced Game Score for high reviews. | Confuse Game Score (hidden) with Review Score (the stars). | | Staff Management | Use "Staff Welcome Training" for every new hire. | Overwork staff; use vacations to keep their morale high. | | Progression | Research Target Audience in Year 3 Month 1, and Casual Games in Year 3 Month 11. | Run out of Research Points for these crucial unlocks. | | Financial | Always decline the investment offer in the early game. | Accept the shady investment offer (it's a scam). | | Post-Release | Promptly release a patch for any bug found by players. | Ignore the request for a patch, leading to negative reviews. | | Late Game | Build your own console and license your game engines. | Neglect engine creation; you need 10 custom engines to license them. |
Game Dev Tycoon (GDT) is a business simulation where you start a small game studio and grow into an industry giant. This guide covers mechanics, strategies, and actionable tips tailored to version 1.7.6 (core gameplay unchanged across recent updates), helping both beginners and experienced players optimize growth, profitability, and score.
I don’t have the official guide for version 1.7.6 specifically, but I can give you the core, proven strategy that works for 1.7.x (including 1.7.6) — and point out where the “proper article” distinction matters.
Are you struggling more with or getting 10/10 reviews ? Share public link
: Never release a sequel within one year of the original, or it will receive a significant score penalty.
For more information on Game Dev Tycoon, check out the following resources: