Legion Td Guide -
| Wave | Damage Type | Armor Type | Good vs | Weak vs | |------|-------------|------------|---------|---------| | 6 (Salamanders) | Magic | Fortified | Melee tanks | Ranged magic DPS (Sorcerer, Hades) | | 8 (Turtles) | Pierce | Fortified | Heavy armor | Magic damage (Witch, Soul Gate) | | 10 (Brutes) | Impact | Heavy | Squishy units | Fortified armor (Gateguard, Treant) | | 11 (Ghosts) | Magic | Heavy | High HP tanks | Disperse magic or high magic resist |
Maximize workers to overwhelm the opponent on waves 15-21. Sending Mercenaries
You spend income (not building gold) to send mercenaries to attack your opponent’s lane. legion td guide
This is the #1 most important habit for climbing. Before you upgrade a unit, .
Failing to clear the wave. The surviving creeps walk past your fighters and attack your King. | Wave | Damage Type | Armor Type
A great Legion TD guide always returns to this balance: It’s okay to leak a little early if it builds a massive worker lead.
Place crowd-control and AOE damage dealers near the center or back so they can hit multiple targets as the enemy pushes through. Before you upgrade a unit,
If you are losing, look at what damage type the monsters are dealing, and buy a unit with the corresponding armor type (e.g., fortified armor, shielded armor). 5. When to Send Mercenaries
Earned automatically at the end of each round and by killing lane creeps. Gold is strictly used to build, upgrade, and position your towers (units) on your grid.