# Sans's turn phase = sans_phases[phase_index] attack = random.choice(phase['attacks']) player.hp -= attack['damage'] print(f"Sans used attack['name'] and dealt attack['damage'] damage!")
Depending on the player's choice:
Sans’ poison is not a simple damage over time (DoT); it is a script that prevents invincibility frames. Undertale Boss Battles Script
Now go—and stay determined.
If you're interested in learning more about Undertale's development or would like to explore the game's code, I recommend checking out the game's GitHub repository or official documentation. Happy coding! # Sans's turn phase = sans_phases[phase_index] attack =
mercy_meter = 0 # increases when ACT used
Then comes Undyne. In the Neutral and Pacifist routes, Undyne represents the "Heroic Boss." She is the first monster who genuinely wants the protagonist dead for a just cause (the freedom of monsterkind). Her battle is intense, the music ("Battle Against a True Hero") is adrenaline-pumping, and the mechanics involve summoning green shields to block arrows. Happy coding
1. Attack 2. Use a non-violent action (e.g., "Talk") 3. Show Mercy
import random
-- Lua pseudo for Sans turn function sans_turn() if player.action == "FIGHT" and not sans.can_be_hit then show_text("nice try, kid.") return end sans.attack() sans.can_be_hit = true wait(60 frames) sans.can_be_hit = false end