Chained - Together V1.7.3-0xdeadcode

The release represents a highly specific, community-tracked build of the game. It addresses critical physics synchronization bugs and network desaturation issues that previously plagued high-altitude climbs. Technical Overview of Build v1.7.3

A hidden toggle (activated by pressing F8 while looking at a chasm) introduces : players can voluntarily ghost their link for 0.5 seconds, passing through terrain and each other. This breaks the original game’s design, but enables speedruns that were previously impossible. The community is split: purists call it cheating; runners call it “necessary evolution.”

Chained Together is a high-stakes, cooperative platforming game where players are physically bound to one another by a physics-driven chain. The primary objective is to escape the depths of hell by climbing increasingly treacherous structures. Chained Together v1.7.3-0xdeadcode

Additionally, RAM usage dropped from an average of 2.1GB to 1.7GB in 4-player online sessions. Network packet size decreased by 12%, meaning smoother cross-region play (e.g., NA to EU lobbies).

In this update, the developers introduced a . The chain now behaves less like a rubber rope and more like a static constraint. If one player jumps late, the system buffers the tension delay, preventing the dreaded "phantom yank" that pulled entire parties off narrow ledges. Community testing shows a 40% reduction in desync-related falls in online multiplayer. This breaks the original game’s design, but enables

For instance, references to version "1.7.3" appear in the community as an update to a Skill System plugin for the game, released in mid-September 2025. This suggests that the official game build from this time was being iterated on frequently. As is common with indie games, these patches likely fine-tuned the physics, addressed exploits, and improved performance. The 0xdeadcode release captures the game at this specific point in its development, offering a stable snapshot.

What makes Chained Together both hilarious and frustrating is its core design. The chain linking players is the main obstacle. You can’t just play as an individual; you must sync your jumps, swings, and climbs with your teammates. This creates emergent, chaotic gameplay where one person's misstep can send the entire group tumbling down into the abyss. Additionally, RAM usage dropped from an average of 2

"The ghost chain fix alone makes this worth it. My friends and I used to lose runs to lag that wasn't even our fault. Now when we fall, it's because we actually messed up."

: Given the chaining mechanism, the game likely involves puzzles or challenges that require synchronized actions from players, promoting communication and teamwork.