ServerScriptService ├ KickBanHandler (Script) └ BanManager (Script) – can be combined with above
One of the most critical features of a sophisticated moderation system is persistent ban storage. Bans must survive server restarts, game updates, and even complete server migrations. The standard approach involves using Roblox's DataStore service to store ban records, including:
A (a GUI for authorized moderators to manage players)? op player kick ban panel gui script fe ki better
Create a inside your AdminPanel ScreenGui named UIHandler .
Dropdown menus or auto-completing text fields to target active server players instantly. Create a inside your AdminPanel ScreenGui named UIHandler
end)
-- Implement `KickPlayer` and `BanPlayer` functions according to FiveM API function KickPlayer(playerId, reason) -- Logic to kick player DropPlayer(playerId, reason) end So always design with FE in mind
If you ignore FE, your “admin panel” will be useless – or worse, it will give exploiters control. So always design with FE in mind.
: A modular approach to development allows for easier updates and customization. This can include separating the GUI components from the backend logic that interacts with the game server.