: Rare, high-value cards that can trigger the game's end.
| Card Type | Number of Cards | Description | | :--- | :--- | :--- | | | 9 | The primary victory point cards. The most famous of these is King of Kings , the activation of which often triggers the end of the game. | | Region | 14 | Cards representing territories like "Gaul" or "Anatolia," which you can conquer. When in play, they typically generate resources or population each turn. | | Uncivilised | 22 | These are your early-game, barbarian-era cards. Many are weaker and have red icons, but some of these are also considered "Civilised" cards (with blue icons), usable in any era. | | Civilised | 15 | Stronger cards with blue icons, representing the advancements of a settled empire. | | Tributary | 11 | Vassal states you can subjugate. They often provide unique benefits but cannot be of a nation currently in play. | | Unrest | 12 | The price of expansion. These cards often clog up your deck, and having too many can lose you points at game end. |
+-----------------------------------------------------------------------+ | THE IMPERIUM COMMON MARKET | +-----------------------------------------------------------------------+ | [ REGIONS ] -> [ UNCIVILISED ] -> [ CIVILISED ] -> [ TRIBUTARY ] | +-----------------------------------------------------------------------+ | [ FAME / KING OF KINGS ] | +-----------------------------------------------------------------------+ The Engine Foundation: Top Region Cards
Ultimate Imperium: Classics Card List: Top Strategy & Engine-Building Picks imperium classics card list top
. Review Summary
A versatile utility card that either saves you from Unrest or provides extra actions at the cost of gaining Unrest. Prosperity / Glory: Most civilizations have these. Prosperity
In the , a Greek player with two Philosophers in their discard pile can cycle their entire deck twice per age, accumulating Progress faster than any other civilization can earn Glory. : Rare, high-value cards that can trigger the game's end
Here's a rundown of the top cards in Imperium Classics, in no particular order:
: Negative cards that clog your deck; running out of the Unrest pile can cause a sudden "Collapse" game end. Included Civilizations
Represent minor foreign nations or cultural factions absorbed into your empire, providing unique hybrid abilities. | | Region | 14 | Cards representing
These cards should be your primary focus in the early-to-mid game to ensure your civilization doesn't stall.
Empire (requires you to Transcend ) Glory Points: 8 Effect: When you play this card, you immediately win if you have more Glory than all rivals. Otherwise, gain 5 Military Strength and 3 Progress.